Look, I’m pretty reasonable at Tetris. I’m not one of those grandmasters or anything, but I can both have fun and get a score that would at least impress my hypothetical nephew (assuming he wouldn’t be in Roblox mines either). Sometimes, however, a vision of the beautiful block game arises, making me question what skills I might have. Today it’s ROTERA, a block stacking game in which you have to deal with tetronimos falling from four directions at once.
It’s both easier and harder than you think. A game starts off well, with the usual format of random tetronimos falling from above, with the option to rotate them for optimal placement, making them move faster or drop them instantly. And then after a few successful lines, blocks start falling on another side. To manage this side, you must rotate it upwards, thus escaping from the control of the previous falling block. This doesn’t stop it from falling, of course, so you have to constantly stay on your guard.
Here is my next game, ROTETRA, a tetromino stacker in which you rotate the entire board and juggle several pieces at once! It’s a bit cursed, but I had fun doing it! Play the demo (and wishlist 👉👈): store.steampowered.com/app/4306820/… also, on the web: sharkwithlasers.itch.io/rotetra
—Michael Kamm (@michaelkamm.games) October 6, 2026 at 6:01 p.m.
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As you move back and forth between the two directions, you can begin to create complete lines that are stored until you turn in a particular direction, releasing into the ether, adding to your total score. When there are only two directions to manage, it’s not too bad. Developer Michael Kamm is at least nice enough to keep the speed increases at a reasonable pace, if it was business as usual it would be way too much for my little brain to handle.
Of course, go far enough and a third direction opens up and, although I didn’t make it because, oh my God, this Tetris is badass, a fourth will eventually open up, meaning you have four sets of falling blocks to keep your eyes on. Truth be told, all three directions were tough as nails! But a damn engaging version of the formula, I would say. There will also be over eight game modes to choose from. The demo only has standard, but there’s also cross, which starts you with four sides at once, classico, where you “stack opposing pieces on a completely overlapping grid”, and jigsaw, “hand-crafted puzzles that highlight the nuances of the game”.
Oddly enough, the base difficulty mode is simply called Hard. That’s right, Mr. Kamm, no notes here. I like it! And if you want to try it yourself, you can check out the demo, or just want it, on Steam, to the right. here.